FIFA 2021 version is now available, you can play it and discover the features and Errors
Fifa 2021
Extreme realism
Football rules the world The unparalleled Realism FIFA 21 game features over 17,000 players from over 700 teams, over 90 stadiums, and over 30 leagues to ensure the ultimate realism in world football.
Only in FIFA 21 will you be able to play in the major events of the world, including the UEFA Champions League, UEFA Europa League, CONMEBOL Libertadores, CONMEBOL Sudamericana English Premier League, Bundesliga, and La Liga.
FIFA ULTIMATE TEAM
Win together, get rewards together
Unleash new gaming experiences in FIFA's most popular game mode, and build a team of superstars today and years past in FIFA 21 Ultimate Team.
FUT Collaboration
Win and earn rewards together in FUT 21. In FUT Co-op, you can team up with a friend online and chase out rewards for your team in FIFA Ultimate Team by completing various co-op missions.
FUT Stadium - Advanced Club Customization Options
Create the perfect setting for your dream team with a wide range of clubs, stadiums, and standings settings in FUT 21.
Capabilities
FIFA 21 rewards creativity and control across the board
Create more scoring opportunities with a new dynamic attack system in FIFA's smartest gameplay yet. Competitive Mode recreates the gameplay of the world's best FIFA players. Your opponent will be more active using special techniques and various types of dribbling and tactics, making matches on epic and absolute difficulty levels challenging and fun.
For career mode
Take control of every moment
With many innovations in matches, transfers, and training, a new depth has been created - now you have more control on your way to the top of soccer. Tailor your career to your liking by choosing new start-up opportunities. Conduct transfer negotiations as close to reality as you can with realistic transfers or increase your team start-up budget with new ownership.
Football Volta
More game options. More customization. More sites
Feel the true spirit of street soccer as you play with friends and show off your skills and style in a variety of futsal formats on stadiums around the world. Join the world's best soccer stars and other players by playing unique battles with VOLTA ROSES. Play against AI superstars or other players from the VOLTA FOOTBALL community, earn points, and earn rewards. Immerse yourself in the party atmosphere of central São Paulo, play on a concrete stadium on a Milan street or show a row under a Dubai hi-tech geo-dome - shine in five brand new soccer fields.
From Wikipedia: Dig Dug is a 1982 arcade maze game developed and published by Namco. It was distributed by Atari, Inc. in North America and Europe. Controlling the main character, the player has to defeat all enemies at each stage, either inflating them with air with a pump until they burst, or crushing them under large stones.
He worked on the Namco Galaga board.
Dig Dug was developed by Shawichi Fukatani, who worked on many early Namco arcade games, and was developed by younger colleagues of Galaga creator Shigeru Yokoyama.
The music was written by Yuriko Keino and was the first game she worked on for Namco - a short jingle made when the character was moving was created when the leaders wanted the game to be the sound of walking.
Namco called it a "strategic digging game" because of the large number of strategies used to defeat enemies that were actively used in the marketing of the game.
After the release of Dig Dug was well received by critics for its exciting gameplay, cute characters, and strategy, and was a popular game in the golden age of arcade video games.
It has been met with a long series of sequels and spin-offs for several platforms, along with ports for home consoles and digital showcases.
Dig Dug is also included in many Namco video game compilations for several systems.
Characters from the game appear throughout the Mr. Driller series, based on the dig Dug gameplay.
Dig Dug is a labyrinthine video game.
Controlling the title character, the player must destroy enemies on each screen;
These are puki, creatures similar to red tomatoes, with comically large glasses, and Figaro, green dragons that can breathe fire.
Dig Dug can defeat these enemies by using a bicycle pump to inflate them with air until they explode, or by crushing them with large falling stones.
Bonus points are awarded for crushing multiple enemies with one stone, and dropping two stones in the stage will cause a bonus item to appear in the center of the screen, which can be eaten for points.
Once all enemies are defeated, Dig Dug will move on to the next stage.
Enemies can travel on solid ground to reach the player, where only their eyes will be shown.
Inflated enemies do not pose a threat to the player, allowing Dig Dug to pass through them without harm.
The game will play a short jingle when Dig Dug moves, stopping abruptly when it's inactive.
If the player takes too long to clear the scene, the enemies will become faster and more aggressive, which will indicate a short ringing.
The steps are marked by the number of colors placed at the top of the screen.
In later stages, the color of the mud changes, and the speed of movement of enemies increases.
Bomberman is an arcade-style video game developed by Hudson Soft. The original home computer game Bomber Man (Bakudan Otoko) was released in July 1983 in Japan, and a modified graphic version for MSX and spectrum in Europe called 2000, Sharp X1, and MSX in Japan.
He had a Japanese sequel known as the 3-D Bomberman, in which Bomberman navigates through a first-person maze. In 1985, Bomberman was released for Nintendo Entertainment System. It spawned the Bomberman series with many parts based on the main gameplay.
In the NES/Famicom release of the eponymous character, Bomberman is a robot that must find its way through the maze, avoiding enemies.
The doors leading to further rooms of the maze are under the stones, which Bomberman must destroy with bombs.
There are items that can help improve a Bomberman's bomb, such as the ability of a fire that increases the range of his bombs.
Bomberman will turn into a man when he escapes and reaches the surface.
There are 50 levels in each game.
Original home computer games are simpler and have different rules.
The full story of Captain Tsubasa Vol.II Super Striker
Captain Tsubasa Vol II | Final Evolution | All Matches
Made by Tecmo (Japanese video game corporation).
Written by: Joeshater.
joeshater@gmail.com.
Introduction
Welcome back.
This time we talk about the second version of the Captain Tsubasa game.
This version was created by Tecmo in 1990 and is one of the most famous versions of the game ever.
In this version, Tsubasa Ozora appears in Brazil with The São Paulo team, then we leave Tsubasa and we go to the Nankatsu team, and then we go to the national team that starts friendly matches and then qualifiers and then the World Cup finals.
Game commands
Joystick:
Buttons directions:
Allow us to choose the beginning of the play and control the players inside the green rectangle.
Button A:
Executes our choices such as the referee's whistle for the start of the game.
Button B:
It allows us to get out of the wrong thing we've chosen.
Commands:
Kick-off: It allows us to access the start game mode.
continue: It allows us to continue the game from where we stayed using a password.
Main menu before starting the match:
Talk Some simple information about the opposing team.
Ps. Wd Gives you the password you'll use to get this game.
Status Here we can implement a plan and strategy against the opposing team.
Plans: Four plans, follow the details:
4-3-3
In this plan, there's Libero.
One defender and Libro behind him.
This is a good plan in terms of defense and attack but it has a shame that the attackers on the sides of the field and only one player in the penalty area and if you want to play quick attacks will not be this plan will be useful for slow stationing players and need players on the sides characterized by speed and attacking player characterized in high balls.
4-4-2
Considered one of the best-liked plans for the players because of the presence of two strikers inside the penalty area without breaching the midfield and defense.
There is also Libro in this plan as in 4 3 3 and there are players in the middle and two on the edges of the middle which is a perfect and integrated formation.
3-5-2
In this plan, the midfield is very strong and difficult to penetrate and you can make killer attacks on opponents but the goalkeeper and defense are vulnerable to attacks.
If you're going to play with this plan, you're going to have to put your best defender on. It's not recommended for beginners.
4-3-3 (Brazilian Plan)
It is also one of the best plans there is a late striker and two in the offensive area and is considered an integrated plan and is the second option after 4 4 2 is recommended in this plan to put two distinguished midfielders in passing balls.
Defense: Three types:
Normal: In this style of defense depends on the defense of the region, every player in front of him is a player.
The problem with this style is that you don't get the ball too fast.
Pressing: In this way, the defense depends on the pressure of one player after another on the player possessing the ball and the problem of this method it leaves some blanks behind the defenders and also slow positioning after cutting the ball but it is very fast in the opening of the ball.
Counter: This method depends on the defense's decline, but the forwards remain in a good offensive position through which quick rebounds can be carried out.
What makes us prefer this way is that the defense stays in place when we lose the ball, we can defend well against teams that play aerial balls in our area.
Changes:
In clubs, only players are repositioned, but with the national team, we can make changes from the substitutes.
Player levels:
We can see the level of our players next to the name and if you want to see the details of the player you can press the F button and see the special levels.
These levels also increase after each match, especially when players show good levels.
Tips and special players in São Paulo The most important players in order - Tsubasa, Babington, Amaral, Gil, Doutor.
You should use the maximum energy of these players to ensure that they increase their level in the upcoming matches.
Amaral is an excellent defender in the ground and high balls can also score by shooting and with the head and you may find him at crucial times.
Doutor also like Amaral, is an excellent defender in the high ground and can also score by shooting and head plus a strong shot.
Babington is the best player after Tsubasa Ozora.
A unique playmaker with a great pass and amazing dribble he is one of the most important players to rely on in the Brazilian Cup and he is an Argentine player by the way.
Gill is a good player as a striker and he doesn't have good skills, but he has a head and foot shot and can cause problems for opponents.
Tsubasa Ozora is the best player on the team, Captain Tsubasa's game on his name has special skills such as a drive shot, a foot-and-a-half dodge, and a double flip.
He must be completely relied upon as a player who can change the score and you can change his position to be a striker instead of a midfielder to benefit from his own skills in attack.
Our mid-level goalkeeper should not be relied upon.
And the rest of the players are also regular players.
Brazilian Cup Matches
São Paulo FC Vs. Fluminense
Level: Very Easy (1/10).
Special Player: None.
Strategy: This is the first game, and it's a very easy match and.
You can get a comfortable win and you won't have any difficulties.
Just try to make the most of this match and consider it a training match, learn how to control the matches because the next one is harder.
São Paulo FC vs. Corinthians
Level: Easy (3/10).
Special Players: 09-Satrústegui: Dynamite Head / 10-Riberio: Banana Shoot.
Strategy: In this game, you will start to face powerful players who can easily score goals in your game by using their own techniques.
Striker Satrústegui will seek to enter the penalty area to score goals by a powerful shot or through a dynamite header that is almost impossible to save from the goalkeeper.
The other player, Riberio, is the midfielder, who is the number 10 and no less dangerous than Satrústegui, who can shoot in a special banana shot that is difficult for the goalkeeper to tackle but is not as dynamite as the head.
Try to avoid this player because he cuts the ball easily and he's going to try to send the balls to Satrústegui to score from the air balls, and Riberio will also shoot the hard balls.
The rest of the players have no problem overcoming them and the goalkeeper is weak you can score goals in his goal easily.
São Paulo FC vs. Grêmio
Level: Normal (4/10).
Special Players: 9-Da Silva GK-Claudio Meão.
Tsubasa will learn a new technique called special Drive Overhead Kick
Strategy: You will not be able to defeat goalkeeper Meão in this game through the extraordinary shots of Captain Tsubasa, it is better not to waste the energy of Tsubasa Ozora, but you will hit the ball a lot on the goalkeeper and will block in all these attempts then Tsubasa will learn Drive Overhead Kick through which he will score in this strong goalkeeper, then you can easily score in after being frustrated.
Let's not forget another good player in the Grêmio team, striker DaSilva, who does not have special skills but can cause problems for the defense and the goalkeeper through his foot and headshots.
The new game acquired by Captain Tsubasa consumes more than 300 points of energy so you should not use it too much in the tournament.
São Paulo FC vs. Palmeiras
Level: Normal (5/10)
Special Players: 11-Ney: Kieru Feint and Booster Shoot (Made in Combination with Toninho) 09-Toninho: Drive Shoot.
Strategy: In Palmeiras, two dangerous players are playing in the Brazilian team namely Toninho and Ney, Toninho has a replica shot of the shot Captain Tsubasa which is a Shot drive which he uses from anywhere in the field, the other player is Ni who has a special dodge called Kieru Feint no one can stop, and he also has a double shot special with Toninho called buster shot which will be difficult for the goalkeeper In this game, you have to rely on a strong and intense defense.
São Paulo FC vs. Santos
Level: Hard (6/10).
Special Players: 09-Zagallo: Double Eel and Gôin a Dribble 04-Dilceu: Cannon Head, Power Tackle, and Power Block.
Strategy: Also in the Santos team there are very dangerous players must beware of them strongly and they are stronger than the previous teams and you will find it difficult to stop them, they are Zagallo the killer wing that has enormous ingredients will not be able to face, first shot snake, which is considered one of the strongest shots of the game Captain Tsubasa ever and it will be impossible to stop this shot and who will approach it will be destroyed, secondly the Gôin a Dribble that destroys the defenders Zagalo will also play corner kicks to shoot them or send them to Delicio to hit him Cannon Head.
The second dangerous player in Santos is Delicio, a very strong defender with special characteristics, which is Power Tackle, and Power Block,
Inoffensive situations, he advances to shoot with the Cannon Head, which is impossible to stop.
São Paulo FC vs. Flamengo
Level: Very Hard (8/10).
Special Players: 10-Carlos Santana: Overhead Kick, Mirage Shooty Bunshin Dribble
02-Getúlio: Drive Shoot 06-Santamaria: Banana Shoot.
It's the hardest match in the Brazil Cup, and the hardest of São Paulo is against Flamengo.
They have very strong players like Carlos Santana, the strongest players you'll ever face in the Brazil Cup.
Carlos Santana is the strongest player and he is the captain of the Brazilian national team and has serious characteristics namely Overhead Kick, Mirage Shoot, Bunshin Dribble and has the ability to high-speed Faisal to the goal in record time and then he and the goalkeeper face to face and then use his own techniques, and also Carlos Santana will be responsible for free strikes close to our goal and we will not be able to stop these strikes for our goal because he will use Shooty Bunshin.
Santamaria, a midfielder in the Flamengo team, also has his own techniques and is a player in the Brazilian national team who uses his precise passes to deliver the ball to the Flamengo strikers and he will also play corner kicks and then he will make a banana shot that deceives the goalkeeper.
Getúlio is a defensive side player who plays on the line from start to finish causing great danger on the line and will make a drive-like shot that resembles Captain Tsubasa's shot.
We can win this game, but we have to avoid the ball coming to Carlos Santana and Santamaria.
National institutes championship
Nankatsu team lineup:
Misaki is the best player in the team and for Nankatsu like Tsubasa for São Paulo, he is the captain of the team and has special techniques which are the Overhead Kick and Jumping Volley, which is also characterized by excellent evasiveness and great passing and he will also have a business with Tsubasa in the national team.
Nitta is Nankatsu's main spearhead because of its powerful attacking techniques.
With Hayabusa Volley Shoot and Hayabusa Shoot, who does it on the ground, and the team will benefit from these offensive techniques at Nitta.
Ishizaki, a good defender and loyal to his team, has one defensive technique, which is to block shots in the face and he can stop any shot, no matter how powerful, the important thing is to expect a shot from the opponent.
We have other good players on the team and we can highlight Izawa and the other striker Kisugi and the defender next to Ishizaki Takasugi.
Nankatsu vs. Kunimi Gakuen
Level: Normal (5/10).
Special Players: 04-Hiroshi Jitô: Power Block, Power Tackle, Gôin Dribble, and Sano to no Combi Play (Combination with Sano) 09-Mitsuru Sano: Overhead Kick and Combi Play.
Strategy: A fairly difficult start for Nankatsu in the Institute's championship against Kunimi Gakuen, who has two good players, namely defender and striker, but the striker is a strong striker but the defender is a superb defender and he is one of the strongest defenders you will face knowing that he will be in your national team in the World Cup let's talk about these two players.
The defender is Hiroshi Jitô and has special specifications and many defensive and also when supporting the attack and its defensive features are Power Block, Power Tackle, Gôin Dribble, and Mitsuru Sano to no Combi Play (Combination with Sano) when he attacks, and you will not be able to dodge it even by the player Misaki so try to avoid him as much as possible.
The second player, striker Mitsuru Sano, is a reserve player in the national team, but he is a key player in The Kunimi Gakuen team and is the main striker and his main position as a striker is Overhead Kick and Combi Play.
Try to attack through Misaki and Nitta and play short and focused passes without being intercepted by Kunimi players, especially Jitô.
Nankatsu vs. Akita Shôkô
Level: Normal (4.5/10).
Special Players: 9-Masao Tachibana: Skylab Hurricane, Skylab Tackle, Skylab Block,
Skylab Passcut, Gemini Attack, and Twin Shoot (All these techniques specials are made in combination with his Brother Kazuo)
11-Kazuo Tachibana: Skylab Hurricane, Skylab Tackle, Skylab Block, Skylab Passcut, Gemini Attack, and Twin Shoot (All these techniques specials are made in combination with his Hermanno Masao)
Strategy: This match against Akita Shôkô will be less difficult for the Nankatsu team but it will be very difficult when the ball reaches the Tachibana Twins they are integrated offensively and defensively and have many characteristics from the defensive and offensive side and these features are Skylab Hurricane, Skylab Tackle, Skylab Block,
Skylab Passcut, Gemini Attack, and Twin Shoot (all these techniques specials are made in combination with Masao Tachibana and Kazuo Tachibana) try to avoid the Tachibana Twins to avoid problems especially when they play the double passes and reach the penalty area, in this case, they will use special double strikes that are difficult for the goalkeeper to tackle, away from the Tachibana Twins will not find it much difficult to score goals just try to play smartly.
Nankatsu vs. Tatsunami
Level: Normal (4/10).
Special Players: 04-Makoto Sôda: Kamisori Tackle and Kamisori Shoot
GK-Taichi Nakanishi.
Strategy: The Tatsunami team has two dangerous players, but Nankatsu is likely to beat them if you play with precision and these two players are.
Makoto Sôda, the left defensive back and he are the most dangerous in the team has defensive and offensive features you must avoid, in terms of defensive features are Kamisori Tackle so do not try to dodge him because he will cut the ball in this way, but in terms of offensive possibilities owns Kamisori Shoot and Kamisori Pass, therefore, will cause you problems if you do not face him well.
The second player, Taichi Nakanishi, is a strong goalkeeper but you can beat him with his own shots for Nitta and Misaki, I think you will beat the Tatsunami team.
Nankatsu vs. Musashi Daifuzoku
Level: Normal (5/10).
Special Players: 10-Jun Misugi (2nd Half): Hyper Overhead Kick.
Strategy: This game is a little different from the previous games and there is only one player is dangerous in the game and will not start in the first half but he will go down the field in the second half and will cause damage to your team which is Jun Misugi so you must attack the team Musashi Daifuzoku fiercely in the first half without stopping and that does not mean that the game will be easy, but you will suffer from this team and the goalkeeper is also strong and difficult to score in So you have to focus on facing it.
In the second half the field will come down the most skilled player you will face in the team Musashi and is the best in the dribbler so you must be ahead in the first half before he brings Misugi who has a special technique called Hyper Overhead Kick.
Nankatsu vs. Furano
Level: Hard (7/10).
Special Players: 10-Hikaru Matsuyama: Nadare Kôgeki, Overhead Kick, and Eagle Shot.
Strategy: We are now playing the semi-finals against a strong opponent and an organized team with a strong leader, Hikaru Matsuyama, captain of Forano.
Matsuyama has a great danger because he has distinctive characteristics namely Nadare Kôgeki, Overhead Kick, and Eagle Shot, and can fire an eagle shot from anywhere on the field and you will not be able to counter it so try to bring Ishizaki close to him to use the shot of the face to counter Matsuyama's shot.
Try to get Nankatsu's team to play quietly and intelligently to avoid problems in this tough game to reach the final.
Nankatsu vs. Tôhô Gakuen
Level: It's very difficult, (9/10).
Special Players: 09-Kojirô Hyûga: Tiger Shot, Neo Tiger Shot, Overhead Kick, Tiger Tackle, Straight Line Dribble, and Toho Twin Pass.
GK-Ken Wakashimazu: Sankakutobi Catch.
06-Takeshi Sawada: Toho Twin Pass.
10-Kazuo Sorimachi.
Strategy: It's the final of the Japanese Institutes Championship against the strongest team you're going to face, and I'll be honest with you, Maybe you will not be able to overcome this game many times because of the difficulty of the game very much against Tôhô Gakuen but maybe when you know the possibility of the opponent you can overcome it will be this game will be more in time than previous games just try to own the ball the longest periods of the game so that the team does not have the opportunity to score because when he gets the ball will score by a large percentage and the presence of many wonderful players in their team will talk about them now.
Kojirô Hyûga is the main attacker and almost 90% of the risk of him, He has killer shots which are tiger shot and new tiger shot, and will not be able to address them so he tried to make a lot of players in front of him a little and then he will use destructive dribbling or repeated passes with Takeshi Sawada so it would be good luck if the team did not score to the goal they do also have a defensive skill which is power eat so do not try to dodge him and note that he is the main striker of the national team.
Ken Wakashimazu is an acrobatic goalkeeper who uses the Karate Sankakutobi Catch that he uses when you shoot at him but it will not be impossible to score in his goal when using Misaki and Nitta's own shots, Wakashimazu is the main goalkeeper for the national team.
Takeshi Sawada is the duo of Kojirô Hyûga who uses double passes and is a passing player and playmaker of the Tôhô Gakuen team, and it is worth mentioning that he is a reserve player in the national team.
Kazuo Sorimachi is the second striker beside Kojirô Hyûga and he does not have extraordinary qualities but he is dangerous inside the box when he kicks the ball in the head and when he shoots it with the foot so beware of his danger.
Japan Cup
In this cup, we will return to play São Paulo team but it will be more difficult than the Brazil Cup so you will use specifically Tsubasa Ozora so try not to consume his full energy and also the other player you can use is Babington and now let's get into explaining the games.
São Paulo FC vs. A.S. Roma
Level: Normal (5/10).
Special Players: 9- Lampion: Rocket Head.
Strategy: This match is different from the Brazil Cup where it will be harder and therefore you must use Tsubasa Ozora intelligently and strongly without consuming all his efforts and you are here facing the champion of Italy A.S. Roma who has the main striker in the Italian team, namely Lamion, who has an iron head and will always try to enter the penalty area to hit the Rocket Head.
You are now more experienced than in previous matches so I think you will skip Roma to face Uruguay.
São Paulo FC vs. Uruguay
Level: Hard (7/10).
Special Players: 11-Ramón Victorino: Overhead Kick
09-Da Silva
Strategy: Here, São Paulo will face Uruguay, a strong and hard-to-reach team with two strong strikers, Da Silva and Ramón Victorino, who have the Overhead Kick that is difficult for the São Paulo goalkeeper to tackle, so it will be difficult for Amaral and Doutor.
The Uruguayan goalkeeper is also difficult to score in the game and you see in the previous video that he saved with a penalty kick and a shot Tsubasa Drive Shot. So try to play patiently and take the time to reach the end of the match when you are a winner.
São Paulo FC vs. Hamburg SV
Level: Very Hard (8/10).
Special Players: 07-Theodor Kapellomann: Sidewinder
10-Hermann Kaltz: Harinezumi Dribble
06-Metza: Top Spin Pass
GK-Genzô Wakabayashi
Strategy: This match is very difficult as you face the strongest German teams, which is the Hamburg team which has many players of the German team as well as the best goalkeeper you can face, which is Genzô Wakabayashi, which is the best in the curse of Captain Tsubasa after Tsubasa Azura
Hamburg's team was named a player called Theodor Kapellomann who had a zigzag shot that he would shoot from a difficult corner on the goalkeeper.
Midfielder Kaltz also has a very strong dribble that you probably won't be able to tackle.
Mitza is a team-playmaker who has very annoying passes called Top Spin passing them to the strikers in the deep.
The goalkeeper Wakabayashi is the best in this game and will face severe difficulties in facing him.
Therefore, it is necessary to be careful in the face of this team and control the ball well and not leave the opportunity for the Hamburg SV team to control the course of things and not to rush to finish the attacks.
Japan vs. Syria
Level: Easy (4/10).
Special Players: None.
Strategy:
Japan vs. China
Level: Hard (6.5/10).
Special Players:09-Li Bankun: Shôryûkyaku
11-Li Hanne: Shôryûkyaku
Strategy:
Japan vs. Iran
Level: Normal (5.5/10).
Special Players: None.
Strategy:
Japan vs. North Korea
Level: Normal (5.5/10).
Special Players: None.
Strategy:
Japan vs. Saudi Arabia
Level: Hard (6/10).
Special Players: None.
Strategy:
Japan vs. South Korea
Level: Hard (7/10).
Special Players:10-Kim: Twin Shot.
09-Cha: Twin Shot.
Friendly match
Japan vs. Vasco da Gama
Level: Very Easy (1/10).
Special Players: None.
Strategy:
Preparatory matches
Japan vs. Poland
Level: Hard(7/10).
Special Players: 11-Macher.
GK-Dzajic: Rolling Save.
Strategy:
Japan vs. England
Level: Hard (6.5/10).
Special Players: 09-Lorimer 04-Robson.
Strategy:
Japan vs. USSR
Level: Hard (7/10).
Special Players: 09-Belyaev
GK-Lashin: Bunshin Saving.
Strategy:
Japan vs. France
Level: Very Hard (8/10).
Special Players: 09-Louis Napoléon: Eiffel Kougeki, Gonin na Dribble, Cannon Shot and Slider
Cannon Twin Shoot.
10-Elle-Sid Pierre: Eiffel Kôgeki, Slider Shoot, and Slider Cannon Twin Shoot.
Strategy:
Youth World Cup
Japan vs. Mexico
Level: Hard (6/10).
Special Players: 9-España.
Strategy:
Japan vs. Italy
Level: Hard (7/10).
Special Players: 09-Lampion: Rocket Head.
10-Hernández.
Strategy:
Japan vs. Holland
Level: Hard (7/10).
Special Players: 09-Islas: Kôsoku Dribble and Overhead Kick
04-Libuta: Power Tackle and Power Block.
Strategy:
Japan vs. Argentina
Level: Very Hard (8/10).
Special Players: 10-Juan Díaz: Drive Shoot, Overhead Kick, Zenten Shoot, and Argentina Golden
Bus.
11-Alan Pascal: Argentina Golden Twin.
09-Satrústegui: Dynamite Head.
08-Babington.
04-Galván: Power Tackle and Power Block.
Strategy:
Japan vs. West Germany
Level: Very Hard (9/10).
Special Players: 11-Karl-Heinz Schneider: Fireshot and Overhead Kick.
10-Schuster.
09-Marl.
08-Hermann Kaltz: Harinezumi Dribble.
07-Kapellomann: Sidewinder.
05-Metza: Top Spin Pass.
GK-Deuter Müller.
Strategy:
Japan vs. Brazil
Level: Very Very Hard (10/10).
Special Players: 11-Nei: Kieru Feint and Booster Shoot
10-Riberio (1st half): Banana Shoot
10-Arthur Antunes Coimbra (2nd half): Overhead Kick and Mach Shoot
09-Carlos Santana: Bunshin Dribble, Overhead Kick, and Mirage Shoot
08-Toninho: Drive Shoot
07-Zagallo: Double Eel and Strait Dribble
06-Santamaria: Banana Shoot
05-Dilceu: Cannon Head, Power Tackle and Power Block
04-Amaral
03-Doutor
02-Getúlio: Drive Shoot
GK-Elzo Gratis: Dark Illusion.
Strategy:
Download Captain Tsubasa Vol II Rom and Emulator in this Twit:
Download Best Teenage Mutant Ninja Turtles NES Roms | Three Games
Teenage Mutant Ninja Turtles NES Games
Teenage Mutant Ninja Turtles is a single-player action game.
The player starts the game as Leonardo but can switch to any other turtle at any time by pressing the launch button to gain access to the information screen.
The information screen shows the health of each turtle, no matter what special weapon it acquires, a grid map of the current area, and messages from Splinter or April.
The main weapon, unique to each turtle, has a different speed, strength, and range.
When the current character runs out of health, he falls into a death trap or collides with a trolley on rollers, he is captured by the enemy, forcing the player to turn into one of the remaining turtles.
The player loses when four turtles are captured.
There is a chance to save the caught turtle once at each stage, starting with stage 3.
There are six stages in the game.
The player navigates the mission map as it enters the doors, hatches, or other inputs to the internal levels for lateral scrolling, which are the main gameplay.
In the top image, the player can move in four main directions and use his main weapon in one type of attack. As the game progresses on the top cards there are more and more obstacles and enemies.
At levels with lateral scrolling, turtles can jump or squat and attack either with their main weapon (when jumping, walking, or squatting), or using one of the alternative weapons they have picked up along the way.
This particular weapon includes single shurikens (throwing stars), triple shurikens (shooting three stars simultaneously in diffuse mode), boomerangs, and "Kiai", scrolling, which expands to a crescent-shaped beam and causes devastating damage to even the boss characters.
These items occasionally fall out of enemies.
Special weapons are mined in limited quantities, although arrows can be reused if the player catches them on his return.
The main weapon can be directed up or down.
On some levels, there is a specific goal (getting an item, defeating the boss, etc.).
However, at most levels, the goal is to get to the exit and return to the top card in a place that was previously unavailable.
The player encounters enemy characters, receives weapons and special items, and collects pizza to restore health.
In the second half of Phase 2, the two turtles dive into the Hudson River (using an underwater version of the game with a side scroll).
At this level, turtles must navigate several traps with a time limit of two minutes and twenty seconds to find and defuse eight-time bombs.
Download Dr. Mario NES ROM Now Free Retro Game 1990 (Mario VS Corona)
Dr. Mario VS COVID
From Wikipedia:
Dr. Mario is a 1990 Mario arcade puzzle game developed by Gunpei Yokoi and produced by Takahiro Harada. Nintendo has developed and released a game for Nintendo Entertainment System and Game Boy consoles.
The soundtrack to the game was written by Hirokazu Tanaka.
The game focuses on the character of the player Mario, who takes on the role of a doctor and has to destroy deadly viruses.
In this puzzle game with falling blocks, the player's goal is to destroy the viruses that fill the playing field on the screen with the help of colored capsules that are dumped in the field.
The player manipulates the capsules when they fall so that they match the viruses of the appropriate color, which takes them out of the game.
The player advances through the game, eliminating all viruses on the screen in each level.
Dr. Mario received a positive response and was included in several lists of the best Nintendo games of all time. The game has been ported, remade, or has been sequels on every Nintendo home console since NES, as well as on most portable consoles, including a 2004 re-release on Game Boy Advance as part of the classic NES series. Modified versions of Dr. Mario have been included as mini-games in WarioWare, Inc.: Mega Microgames! and Brain Age 2: more workouts per minute per day!.
Dr. Mario is a video game with falling blocks, in which Mario plays the role of a doctor, throwing two-color medical capsules in a drug bottle representing the playing field. This area is home to viruses of three colors: red, yellow, and blue. In a manner and style that are considered to be similar to Tetris, the player manipulates each capsule when it falls, moving it left or right and rotating so that it is located next to viruses and any existing capsules. When four or more halves of capsules or viruses of the same color are aligned in a vertical or horizontal configuration, they are removed from the game. The main goal - to pass the levels, which is achieved by eliminating all viruses from the playing field. The game is over if the capsules fill the playing field so that they close the narrow neck of the bottle.
Players can choose the degree of starting difficulty any time a new game starts. The initial level chosen is a value from zero to twenty, which determines the number of viruses that need to be cleared, and the three variants of the speed of the game change the rate of drop capsules per bottle. The player's account is based solely on the destruction of viruses, not on the time spent on passing the level or the number of capsules used. If players pass the highest level of difficulty, they can continue the game to score a higher score, but the number of viruses that need to be removed remains the same. Additional points are awarded when multiple viruses are destroyed at the same time, but no additional points are awarded for initiating chain reactions in which the elimination of one set of objects causes the destruction of another set. The speed of the game is also a factor influencing the scoring in the game; The higher the speed, the more points.
Dr. Mario offers a multiplayer game mode in which two players compete with each other on different playing fields. In this mode, the player's goal is to clear his playing field from viruses before another player does.
Eliminating multiple viruses or initiating chain reactions can cause additional capsules to hit the opponent's playing field.
The player wins a single game after all viruses have been destroyed or if another playing field is filled. In general, the player who wins three games first wins the winner.
More information about this game can be found on Wikipedia.org.